Floppy Bird

Unity

Unity was used to build this project so getting a core understanding of how game objects work and manipulating them was a necessity 

Object Spawning

This game dynamically spawns objects for the player to traverse and despawns them when they go out of view

Game Over

A game over sceen occurs when the bird touches a pipe or hits the upper or lower bounds of the screen

Description:

This is my first project in Unity! Floppy Bird is a remake of the popular game Flappy Bird. The goal is to get through as many pipes without touching them or the upper/lower bounds of the screen, resulting in a "Game Over". This project is a work in progress, so I plan to release updates with more features such as animations to the bird, A title screen, possibly more complex obsticles, levels, customization, as well as a leaderboard for past runs. (Working on a fix for Mac not recording internal audio on screen recordings)

Notable Skills:

Unity | C# | Animation | Game Objects| Collision | Game Design | UI/UX | Sound Implementation